01Problem
Recreate the core vision to action loop behind Physical AI systems in a robotics simulation.
- Build the complete closed loop pipeline from onboard camera observations to learned steering decisions and physical robot movement.
- Keep simulation, policy, and control separated so the architecture resembles the modular sensor to policy to control stack used in real robotics systems.
- Used Unity as a robotics env while keeping perception, policy, and control independent through ROS 2. This mirrors a sim to real workflow and lets the same stack move to Isaac Sim or real hardware without changing the architecture.